Tuesday, February 5, 2013

The Witcher 3: Wild Hunt coming 2014


Oh man, The Witcher 3 was officially announced and gameinformer is covering it in full detail in their upcoming magazine.   One of my favorite RPG franchises in the past decade if you haven't played them, I advise you to go play the first two games right now!



Also lots of good info coming out of various gaming forums like Neogaf.  Here's a copy paste to sum up what might be coming.

  • The team felt it missed the huge freedom of open-world games like Skyrim
  • Proper mounted combat still being tested
  • Currently not a definite part of the game
  • Horses will be in, though, since they’re important for navigation
  • Ships float on the water in true physics interactions
  • Team has doubled in size
  • No chapters, acts, or any artificial break-points
  • Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
  • No loading screens while traveling in the open world
  • Can explore on foot, by horseback, and via boat
  • Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
  • Fast travel: instantly revisit any discovered location
  • Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
  • Point of interest will always be in sight
  • Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
  • Over 100 hours of hand-scripted quests
  • Quests: help villagers, engineer the succession of the Skellige kings, etc.
  • Use monster hunting for adventure, incoming, and unique rewards
  • There are mini-games based on the area of the world
  • Ex: Skellige has knife-throwing
  • Gain exclusive rewards from mini-games
  • Don’t have to complete mini-games to proceed in the story
  • Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
  • Enemies don’t scale to the player’s level
  • Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
  • World 40 times larger than the last game
  • Three different aspects to narration
  • Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
  • Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
  • Each land has its own storyline
  • Can abandon the storyline, but will have repercussions later
  • Not doing a plotline is a choice the player has
  • Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
  • Multiple branches of narratives that feed into each other
  • Don’t have to do anything outside the main storyline to beat the game
  • Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
  • Major events in the main storyline are “gates” for the state of the world
  • Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
  • Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
  • In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
  • There aren’t contract-like assignments this time
  • Press the left trigger to turn on Geralt’s witcher senses
  • Can glean information from a crime scene upon discovering it
  • Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
  • Time of day and other conditions determine where monsters appear and their abilities
  • Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
  • The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
  • Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
  • These allow Geralt to gain special powers and upgrades in the new mutation development tree
  • These kills serve as the witcher’s primary method of income